public void Trigger(ref BoundingFrustum frustum)
{
this.Trigger(ref frustum, false);
}
ParticleEffectProxy::Trigger ( ) : void | |
ParticleEffectProxy::Trigger ( BoundingFrustum &frustum, System.Boolean checkNearFar ) : void | |
ParticleEffectProxy::Trigger ( BoundingFrustum &frustum, Matrix world ) : void | |
ParticleEffectProxy::Trigger ( BoundingFrustum &frustum, Matrix world, System.Boolean checkNearFar ) : void |