ProjectMercury.Proxies.ParticleEffectProxy.SetWorldWorld C# (CSharp) 메소드

SetWorldWorld() 정적인 개인적인 메소드

Premultiply worldMatrix into the proxies world matrix before rendering to save repeated multiplications per particle
static private SetWorldWorld ( Matrix &worldMatrix ) : void
worldMatrix Matrix the global world matrix to transform by
리턴 void
        internal static void SetWorldWorld(ref Matrix worldMatrix)
        {

        }
    }