private void SetSpawnMessages(String name, String chat, String yell, bool quiet)
{
PlayerModel player = null;
player = GetPlayer(name);
if (player == null) return;
if (!String.IsNullOrEmpty(player.SpawnChatMessage)) {
DebugWrite("^9Overwriting previous chat message for ^b" + name + "^n: " + player.SpawnChatMessage, 7);
}
player.SpawnChatMessage = chat;
player.SpawnYellMessage = yell;
player.QuietMessage = quiet;
}