private void IncrementMoves(String name)
{
if (!IsKnownPlayer(name)) return;
lock (fKnownPlayers) {
PlayerModel m = fKnownPlayers[name];
m.MovesByMBRound = m.MovesByMBRound + 1;
DateTime now = DateTime.Now;
lock (m.MovedByMBHistory) {
m.MovedByMBHistory.Add(now);
}
m.MovedByMBTimestamp = now;
}
UpdateMoveTime(name);
}