OpenNos.GameObject.ClientSession.CommunicationCallback_CharacterConnectedEvent C# (CSharp) 메소드

CommunicationCallback_CharacterConnectedEvent() 개인적인 메소드

private CommunicationCallback_CharacterConnectedEvent ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
리턴 void
        private void CommunicationCallback_CharacterConnectedEvent(object sender, EventArgs e)
        {
            string loggedInCharacter = (string)sender;
            ClientSession loggedInSession = ServerManager.Instance.GetSessionByCharacterName(loggedInCharacter);
            if (loggedInSession != null)
            {
                if (Character.IsFriendOfCharacter(loggedInSession.Character.CharacterId))

                    if (Character != null && Character.Name != loggedInCharacter)
                    {
                        _client.SendPacket(Character.GenerateSay(String.Format(Language.Instance.GetMessageFromKey("CHARACTER_LOGGED_IN"), loggedInCharacter), 10));
                        _client.SendPacket(Character.GenerateFinfo());
                    }
            }
        }