private void CommunicationCallback_CharacterConnectedEvent(object sender, EventArgs e)
{
string loggedInCharacter = (string)sender;
ClientSession loggedInSession = ServerManager.Instance.GetSessionByCharacterName(loggedInCharacter);
if (loggedInSession != null)
{
if (Character.IsFriendOfCharacter(loggedInSession.Character.CharacterId))
if (Character != null && Character.Name != loggedInCharacter)
{
_client.SendPacket(Character.GenerateSay(String.Format(Language.Instance.GetMessageFromKey("CHARACTER_LOGGED_IN"), loggedInCharacter), 10));
_client.SendPacket(Character.GenerateFinfo());
}
}
}