public virtual byte[] GetAsBytes()
{
byte[] bytes = _dmaData.GetAsBytes();
//_f3dexData.AddBytesTo(bytes);
return bytes;
}
//NOTE: We should make a way to clean up [DELETE] the old GL display lists public int[] ReadGameObject(DMAFile dma, uint fullOffset) { return ReadGameObject(dma, dma.GetAsBytes(), fullOffset); }