public virtual byte[] GetAsBytes() { byte[] bytes = _dmaData.GetAsBytes(); //_f3dexData.AddBytesTo(bytes); return bytes; }
//NOTE: We should make a way to clean up [DELETE] the old GL display lists public int[] ReadGameObject(DMAFile dma, uint fullOffset) { return ReadGameObject(dma, dma.GetAsBytes(), fullOffset); }