private int fnFullAnim(SwordObject cpt, int id, int anim, int graphic, int e, int f, int z, int x)
{
cpt.logic = LOGIC_full_anim;
cpt.anim_pc = 0;
cpt.anim_resource = anim;
cpt.resource = graphic;
cpt.status &= ~STAT_SHRINK;
cpt.sync = 0;
return SCRIPT_STOP;
}