private int cfnClickInteract(SwordObject cpt, int id, int target, int d, int e, int f, int z, int x)
{
SwordObject tar = _objMan.FetchObject((uint)target);
cpt = _objMan.FetchObject(PLAYER);
cpt.tree.script_level = 0;
cpt.tree.script_pc[0] = tar.interact;
cpt.tree.script_id[0] = tar.interact;
cpt.logic = LOGIC_script;
return SCRIPT_STOP;
}