public void SendRoleMoveInfo(BaseObject obj, byte runValue, RefreshObject _refobj)
{
if (obj.type != OBJECTTYPE.PLAYER) return;
PlayerObject play = obj as PlayerObject;
// if (!play.GetPlayObjectList().ContainsKey(this.GetGameID()) ||
// !this.GetPlayObjectList().ContainsKey(play.GetGameID()))
if (_refobj.bRefreshTag == false)
{
this.SendRoleInfo(play);
play.SendRoleInfo(this);
_refobj.bRefreshTag = true; //设置为已刷新标记
//NetMsg.MsgRoleInfo role = new NetMsg.MsgRoleInfo();
//role.Create(null, obj.GetGamePackKeyEx());
//role.role_id = this.GetTypeId();
//role.x = this.GetCurrentX();
//role.y = this.GetCurrentY();
//role.armor_id = this.GetItemSystem().GetArmorLook();
//role.wepon_id = this.GetItemSystem().GetWeaponLook();
//role.face_sex = this.GetFace();
//role.dir = this.GetDir();
//role.guanjue = (byte)this.GetGuanJue();
//role.str.Add(this.GetName());
//obj.SendData(role.GetBuffer());
////这个玩家也刷新给自己---
//role = new NetMsg.MsgRoleInfo();
//role.Create(null, this.GetGamePackKeyEx());
//role.role_id = play.GetTypeId();
//role.x = play.GetCurrentX();
//role.y = play.GetCurrentY();
//role.armor_id = play.GetItemSystem().GetArmorLook();
//role.wepon_id = play.GetItemSystem().GetWeaponLook();
//role.face_sex = play.GetFace();
//role.dir = play.GetDir();
//role.guanjue = (byte)play.GetGuanJue();
//role.str.Add(play.GetName());
//this.SendData(role.GetBuffer());
//play.GetPlayObjectList()[this.GetGameID()] = this;
//this.GetPlayObjectList()[play.GetGameID()] = play;
return;
}
//存在可视列表就发移动消息
NetMsg.MsgMoveInfo move = new NetMsg.MsgMoveInfo();
move.id = this.GetTypeId();
move.x = this.GetCurrentX();
move.y = this.GetCurrentY();
move.dir = this.GetDir();
move.ucMode = runValue;
obj.SendData(move.GetBuffer(), true);
}