public override void Injured(BaseObject obj, uint value, NetMsg.MsgAttackInfo info)
{
this.GetFightSystem().SetFighting();
//幻兽优先受伤害
if (!this.GetEudemonSystem().Eudemon_Injured(obj, value, info))
{
//如果没有幻兽抵挡. 玩家就受到真实伤害
this.ChangeAttribute(GameStruct.UserAttribute.LIFE, -(int)value);
}
GameStruct.Action action;
action = new GameStruct.Action(GameStruct.Action.INJURED, null);
action.AddObject(obj);
action.AddObject(value);
action.AddObject(info);
this.PushAction(action);
}