LuxEngine.Scene.Scene_EnabledChanged C# (CSharp) 메소드

Scene_EnabledChanged() 공개 메소드

public Scene_EnabledChanged ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
리턴 void
        void Scene_EnabledChanged(object sender, EventArgs e)
        {
            foreach (Scene subScene in subScenes)
            {
                subScene.Enabled = Enabled;
            }
        }