LuxEngine.Scene.Scene_EnabledChanged C# (CSharp) Méthode

Scene_EnabledChanged() public méthode

public Scene_EnabledChanged ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
Résultat void
        void Scene_EnabledChanged(object sender, EventArgs e)
        {
            foreach (Scene subScene in subScenes)
            {
                subScene.Enabled = Enabled;
            }
        }