private RequestBodyPosition ( double bodyRotX1, double bodyRotZ1, double bodyPosX, double bodyPosZ, double bodyPosY, double bodyRotY1 ) : void | ||
bodyRotX1 | double | |
bodyRotZ1 | double | |
bodyPosX | double | |
bodyPosZ | double | |
bodyPosY | double | |
bodyRotY1 | double | |
리턴 | void |
internal void RequestBodyPosition(double bodyRotX1, double bodyRotZ1, double bodyPosX, double bodyPosZ, double bodyPosY, double bodyRotY1)
{
_bodyRotX = bodyRotX1;
_bodyRotZ = bodyRotZ1;
_bodyPosX = bodyPosX;
_bodyPosZ = bodyPosZ;
_bodyPosY = bodyPosY;
_bodyRotY = bodyRotY1; //body rotation
}
internal void RequestBodyPosition(double bodyRotX1, double bodyRotZ1, double bodyPosX, double bodyPosZ, double bodyPosY, double bodyRotY1) { _inverseKinematics.RequestBodyPosition(bodyRotX1, bodyRotZ1, bodyPosX, bodyPosZ, bodyPosY, bodyRotY1); }