private void TryAllKilledOrAllDied(bool tryAllKilled, bool tryAllDied)
{
if (tryAllKilled) {
int leftEnemyCt = GetBattleNpcCount((int)CampIdEnum.Blue, CharacterRelation.RELATION_ENEMY) + GetDyingBattleNpcCount((int)CampIdEnum.Blue, CharacterRelation.RELATION_ENEMY);
if (leftEnemyCt <= 0) {
m_StorySystem.SendMessage("all_killed");
}
}
if (tryAllDied) {
int leftFriendCt = GetBattleNpcCount((int)CampIdEnum.Blue) + GetDyingBattleNpcCount((int)CampIdEnum.Blue);
if (leftFriendCt <= 0) {
m_StorySystem.SendMessage("all_died");
}
}
}