internal void LoadData(int resId)
{
try {
m_SceneResId = resId;
m_SceneContext.SceneResId = resId;
m_SceneContext.IsRunWithRoomServer = true;
LogSys.Log(LOG_TYPE.DEBUG, "Scene {0} start Preloading.", resId);
m_SceneConfig = TableConfig.LevelProvider.Instance.GetLevel(m_SceneResId);
m_SceneState = SceneState.Preloading;
} catch (Exception ex) {
LogSystem.Error("Scene.LoadData throw exception:{0}\n{1}", ex.Message, ex.StackTrace);
}
}