GameEntities.Influence.Client_ReceiveRemainingTime C# (CSharp) 메소드

Client_ReceiveRemainingTime() 개인적인 메소드

private Client_ReceiveRemainingTime ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void
sender RemoteEntityWorld
reader ReceiveDataReader
리턴 void
        void Client_ReceiveRemainingTime( RemoteEntityWorld sender, ReceiveDataReader reader )
        {
            float value = reader.ReadSingle();
            if( !reader.Complete() )
                return;
            RemainingTime = value;
        }