public void RemoveRegion(Scene scene)
{
lock (m_scenes)
m_scenes.Remove (scene);
if (m_enabled)
{
scene.EventManager.OnNewClient -= OnNewClient;
scene.EventManager.OnMakeRootAgent -= MakeRootAgent;
scene.EventManager.OnMoneyTransfer -= OnMoneyTransfer;
scene.EventManager.OnValidateLandBuy -= ValidateLandBuy;
scene.EventManager.OnLandBuy -= processLandBuy;
}
}