private LocateSceneClientIn ( UUID agentID ) : |
||
agentID | UUID | |
리턴 |
internal Scene LocateSceneClientIn(UUID agentID)
{
ScenePresence avatar = null;
foreach (Scene scene in m_scenes)
{
if (scene.TryGetScenePresence (agentID, out avatar))
{
if (!avatar.IsChildAgent)
{
return avatar.Scene;
}
}
}
return null;
}