FarseerPhysics.Dynamics.World.processChanges C# (CSharp) 메소드

processChanges() 공개 메소드

All adds and removes are cached by the World duing a World step. To process the changes before the world updates again, call this method.
public processChanges ( ) : void
리턴 void
		public void processChanges()
		{
			processAddedBodies();
			processAddedJoints();

			processRemovedBodies();
			processRemovedJoints();
#if DEBUG && USE_AWAKE_BODY_SET
            foreach (var b in AwakeBodySet)
            {
                Debug.Assert(BodyList.Contains(b));
            }
#endif
		}