public void SetSourceFBXTexture( FBXImporter.Texture _Texture )
{
m_SourceTexture = _Texture;
// // Build default sampler params
// SetSamplerParam( "o3d.addressModeU", Helpers.FormatParamObject( ConvertWrapMode( _Texture.WrapModeU ) ) );
// SetSamplerParam( "o3d.addressModeV", Helpers.FormatParamObject( ConvertWrapMode( _Texture.WrapModeV ) ) );
// SetSamplerParam( "o3d.borderColor", Helpers.FormatParamObject( new Vector4D( 0, 0, 0, 0 ) ) );
// SetSamplerParam( "o3d.magFilter", Helpers.FormatParamObject( (int) FILTER_TYPE.LINEAR ) );
// SetSamplerParam( "o3d.minFilter", Helpers.FormatParamObject( (int) FILTER_TYPE.LINEAR ) );
// SetSamplerParam( "o3d.mipFilter", Helpers.FormatParamObject( (int) FILTER_TYPE.LINEAR ) );
// SetSamplerParam( "o3d.maxAnisotropy", Helpers.FormatParamObject( 1 ) );
}