public SetTileData ( IntVector3 p, TileData data ) : void | ||
p | IntVector3 | |
data | TileData | |
리턴 | void |
public void SetTileData(IntVector3 p, TileData data)
{
m_grid[p.Z, p.Y, p.X] = data;
}
public void SetTileData(IntVector3 l, TileData tileData) { this.Version += 1; m_tileGrid.SetTileData(l, tileData); if (MapTileTerrainChanged != null) { MapTileTerrainChanged(l); } }