public void SetTileData(IntVector3 p, TileData data) { m_grid[p.Z, p.Y, p.X] = data; }
public void SetTileData(IntVector3 l, TileData tileData) { this.Version += 1; m_tileGrid.SetTileData(l, tileData); if (MapTileTerrainChanged != null) { MapTileTerrainChanged(l); } }