public static void TestBlackNotStalematedAfterApplyMove()
{
Piece[][] board = new Piece[8][]
{
new[] { o, o, kw, o, o, o, o, o },
new[] { kb, o, qw, o, o, o, o, o },
new[] { o, o, o, o, o, o, o, o },
new[] { o, o, o, o, o, o, o, o },
new[] { o, o, o, o, o, o, o, o },
new[] { o, o, o, o, o, o, o, o },
new[] { o, o, o, o, o, o, o, o },
new[] { o, o, o, o, o, o, o, o }
};
ChessGame cb = new ChessGame(board, Player.Black);
Assert.AreNotEqual(cb.ApplyMove(new Move("A7", "A8", Player.Black), false), MoveType.Invalid);
Assert.False(cb.IsStalemated(Player.Black));
}