private ButtonPlay_Click ( object sender, |
||
sender | object | |
e | ||
리턴 | void |
private void ButtonPlay_Click(object sender, RoutedEventArgs e)
{
if (Group != null)
State = SoundPlayState.Playing;
RaisePlayStateChanged();
if (Click != null)
Click.Invoke(this, new RoutedEventArgs());
}