public SetUniform ( string varNameInShader, bool value ) : bool | ||
varNameInShader | string | |
value | bool | |
리턴 | bool |
Renderer::SetUniform ( string varNameInShader, float value ) : bool | |
Renderer::SetUniform ( string varNameInShader, CSharpGL.mat2 value ) : bool | |
Renderer::SetUniform ( string varNameInShader, mat3 value ) : bool | |
Renderer::SetUniform ( string varNameInShader, CSharpGL.mat4 value ) : bool | |
Renderer::SetUniform ( string varNameInShader, samplerValue value ) : bool | |
Renderer::SetUniform ( string varNameInShader, vec2 value ) : bool | |
Renderer::SetUniform ( string varNameInShader, vec3 value ) : bool | |
Renderer::SetUniform ( string varNameInShader, vec4 value ) : bool |