public GetUniformMat4ArrayValue ( string varNameInShader, CSharpGL.mat4 &value ) : bool | ||
varNameInShader | string | |
value | CSharpGL.mat4 | |
리턴 | bool |
public bool GetUniformMat4ArrayValue(string varNameInShader, out mat4[] value)
{
//if ((!this.Initialized) && (!this.Initializing)) { this.Initialize(); }
value = null;
bool gotUniform = false;
foreach (UniformVariable item in this.uniformVariables)
{
if (item.VarName == varNameInShader)
{
value = (item as UniformMat4Array).Value.Array;
gotUniform = true;
break;
}
}
return gotUniform;
}