public addCollisionObject ( |
||
collisionObject | ||
리턴 | void |
public virtual void addCollisionObject(SWIGTYPE_p_btCollisionObject collisionObject)
{
BulletDynamicsPINVOKE.btDiscreteDynamicsWorld_addCollisionObject__SWIG_2(swigCPtr, SWIGTYPE_p_btCollisionObject.getCPtr(collisionObject));
}
btDiscreteDynamicsWorld::addCollisionObject ( |
|
btDiscreteDynamicsWorld::addCollisionObject ( |