public SWIGTYPE_p_btVector3 GetPointForAngle(float fAngleInRadians, float fLength) { SWIGTYPE_p_btVector3 ret = new SWIGTYPE_p_btVector3(BulletDynamicsPINVOKE.btConeTwistConstraint_GetPointForAngle(swigCPtr, fAngleInRadians, fLength), true); return ret; }