public GetPointForAngle ( float fAngleInRadians, float fLength ) : SWIGTYPE_p_btVector3 | ||
fAngleInRadians | float | |
fLength | float | |
return | SWIGTYPE_p_btVector3 |
public SWIGTYPE_p_btVector3 GetPointForAngle(float fAngleInRadians, float fLength)
{
SWIGTYPE_p_btVector3 ret = new SWIGTYPE_p_btVector3(BulletDynamicsPINVOKE.btConeTwistConstraint_GetPointForAngle(swigCPtr, fAngleInRadians, fLength), true);
return ret;
}