BulletCSharp.btBvhTriangleMeshShape.performConvexcast C# (CSharp) 메소드

performConvexcast() 공개 메소드

public performConvexcast ( SWIGTYPE_p_btTriangleCallback callback, SWIGTYPE_p_btVector3 boxSource, SWIGTYPE_p_btVector3 boxTarget, SWIGTYPE_p_btVector3 boxMin, SWIGTYPE_p_btVector3 boxMax ) : void
callback SWIGTYPE_p_btTriangleCallback
boxSource SWIGTYPE_p_btVector3
boxTarget SWIGTYPE_p_btVector3
boxMin SWIGTYPE_p_btVector3
boxMax SWIGTYPE_p_btVector3
리턴 void
        public void performConvexcast(SWIGTYPE_p_btTriangleCallback callback, SWIGTYPE_p_btVector3 boxSource, SWIGTYPE_p_btVector3 boxTarget, SWIGTYPE_p_btVector3 boxMin, SWIGTYPE_p_btVector3 boxMax)
        {
            BulletCollisionPINVOKE.btBvhTriangleMeshShape_performConvexcast(swigCPtr, SWIGTYPE_p_btTriangleCallback.getCPtr(callback), SWIGTYPE_p_btVector3.getCPtr(boxSource), SWIGTYPE_p_btVector3.getCPtr(boxTarget), SWIGTYPE_p_btVector3.getCPtr(boxMin), SWIGTYPE_p_btVector3.getCPtr(boxMax));
            if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
        }