public void Should_be_able_to_add_player_rivalry_statistics()
{
var game = ObjectMother.CreateGame();
_gameRepository.Add(game);
var player = ObjectMother.CreatePlayer();
var affectedPlayer = ObjectMother.CreatePlayer();
_playerRepository.Add(player);
_playerRepository.Add(affectedPlayer);
var hole = ObjectMother.CreateHole(Int32.MaxValue);
_holeRepository.Add(hole);
var shotType = ObjectMother.CreateShotType();
_shotTypeRepository.Add(shotType);
var playerRivalryStatistics = ObjectMother.CreatePlayerRivalryStatistics(game, player, affectedPlayer, hole, shotType);
_playerRivalryStatisticsRepository.Add(playerRivalryStatistics);
Assert.AreNotEqual(0, playerRivalryStatistics.Id);
}