public static CreateFromRigidTransform ( |
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rigid | Rigid transform to base the affine transform on. | |
리턴 |
public static AffineTransform CreateFromRigidTransform(RigidTransform rigid)
{
AffineTransform toReturn;
toReturn.Translation = rigid.Position;
Matrix3x3.CreateFromQuaternion(ref rigid.Orientation, out toReturn.LinearTransform);
return toReturn;
}
}
AffineTransform::CreateFromRigidTransform ( |