public void LoadContent()
{
Texture2D texture;
texture = m_game.Content.Load<Texture2D>("Water/OceanBase");
m_cellTextures.Add(TerrainTypes.Ocean, texture);
texture = m_game.Content.Load<Texture2D>("Dirt/DirtBase");
m_cellTextures.Add(TerrainTypes.Dirt, texture);
texture = m_game.Content.Load<Texture2D>("Grass/GrassBase");
m_cellTextures.Add(TerrainTypes.Grass, texture);
texture = m_game.Content.Load<Texture2D>("Stone/StoneBase");
m_cellTextures.Add(TerrainTypes.Stone, texture);
m_cellTextures.Add(TerrainTypes.Road, texture);
m_spriteFont = m_game.Content.Load<SpriteFont>("Fonts/Font");
m_borderPixel = new Texture2D(m_graphicsDevice, 1, 1, false, SurfaceFormat.Color);
m_borderPixel.SetData(new[] { Microsoft.Xna.Framework.Color.Red });
}