Azmyth.XNA.PlaneManager.LoadContent C# (CSharp) Method

LoadContent() public method

Loads terrain tiles
public LoadContent ( ) : void
return void
        public void LoadContent()
        {
            Texture2D texture;

            texture = m_game.Content.Load<Texture2D>("Water/OceanBase");
            m_cellTextures.Add(TerrainTypes.Ocean, texture);

            texture = m_game.Content.Load<Texture2D>("Dirt/DirtBase");
            m_cellTextures.Add(TerrainTypes.Dirt, texture);

            texture = m_game.Content.Load<Texture2D>("Grass/GrassBase");
            m_cellTextures.Add(TerrainTypes.Grass, texture);

            texture = m_game.Content.Load<Texture2D>("Stone/StoneBase");
            m_cellTextures.Add(TerrainTypes.Stone, texture);
            m_cellTextures.Add(TerrainTypes.Road, texture);

            m_spriteFont = m_game.Content.Load<SpriteFont>("Fonts/Font");

            m_borderPixel = new Texture2D(m_graphicsDevice, 1, 1, false, SurfaceFormat.Color);
            m_borderPixel.SetData(new[] { Microsoft.Xna.Framework.Color.Red });
        }