Axiom.RenderSystems.Xna.XnaHardwareIndexBuffer.UnlockImpl C# (CSharp) 메소드

UnlockImpl() 보호된 메소드

protected UnlockImpl ( ) : void
리턴 void
		protected override void UnlockImpl()
		{
			//there is no unlock/lock system on XNA, just copy the byte buffer into the video card memory
			// d3dBuffer.SetData<byte>(bufferBytes);
			//this is a lot faster :)
			_xnaBuffer.SetData<byte>( _offset, _bufferBytes, _offset, _length );
		}