Axiom.RenderSystems.Xna.XnaHardwareIndexBuffer.UnlockImpl C# (CSharp) Méthode

UnlockImpl() protected méthode

protected UnlockImpl ( ) : void
Résultat void
		protected override void UnlockImpl()
		{
			//there is no unlock/lock system on XNA, just copy the byte buffer into the video card memory
			// d3dBuffer.SetData<byte>(bufferBytes);
			//this is a lot faster :)
			_xnaBuffer.SetData<byte>( _offset, _bufferBytes, _offset, _length );
		}