Axiom.Demos.Fresnel.Refraction_BeforeUpdate C# (CSharp) 메소드

Refraction_BeforeUpdate() 개인적인 메소드

private Refraction_BeforeUpdate ( RenderTargetEventArgs e ) : void
e Axiom.Graphics.RenderTargetEventArgs
리턴 void
		private void Refraction_BeforeUpdate( RenderTargetEventArgs e )
		{
			planeEnt.IsVisible = false;

			for ( int i = 0; i < aboveWaterEnts.Count; i++ )
			{
				( (Entity)aboveWaterEnts[ i ] ).IsVisible = false;
			}
		}