private Refraction_BeforeUpdate ( |
||
e | ||
return | void |
private void Refraction_BeforeUpdate( RenderTargetEventArgs e )
{
planeEnt.IsVisible = false;
for ( int i = 0; i < aboveWaterEnts.Count; i++ )
{
( (Entity)aboveWaterEnts[ i ] ).IsVisible = false;
}
}