protected GetTextureRot ( ISceneChildEntity part, int face ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat | ||
part | ISceneChildEntity | |
face | int | |
리턴 | Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat |
protected LSL_Float GetTextureRot(ISceneChildEntity part, int face)
{
Primitive.TextureEntry tex = part.Shape.Textures;
if (face == -1)
{
face = 0;
}
if (face >= 0 && face < GetNumberOfSides(part))
{
return tex.GetFace((uint)face).Rotation;
}
return 0.0;
}