protected virtual int GetRange(Creature attacker, Skill skill)
{
var range = 300f;
var knuckleMod = 0.4f;
if (skill.Info.Rank >= SkillRank.R5)
{
range = 400f;
knuckleMod = 0.5f;
}
if (skill.Info.Rank >= SkillRank.R1)
{
range = 500f;
knuckleMod = 0.6f;
}
if (attacker.RightHand != null && attacker.RightHand.Data.WeaponType == 9)
range *= knuckleMod;
return (int)range;
}