Alexandria.Engines.DarkSouls.TableRows.AiStandardInfo.AiStandardInfo C# (CSharp) 메소드

AiStandardInfo() 개인적인 메소드

private AiStandardInfo ( ParameterTable table, int index ) : System
table ParameterTable
index int
리턴 System
            internal AiStandardInfo(ParameterTable table, int index)
                : base(table, index)
            {
                RadarRange = (UInt16)20;
                RadarAngleX = (Byte)30;
                RadarAngleY = (Byte)60;
                TerritorySize = (UInt16)20;
                ThreatBeforeAttackRate = (Byte)50;
                ForceThreatOnFirstLocked = false;
                Reserve0 = new Byte[24];
                Attack1_Distance = (UInt16)0;
                Attack1_Margin = (UInt16)0;
                Attack1_Rate = (Byte)50;
                Attack1_ActionID = (ActionPattern)0;
                Attack1_DelayMin = (Byte)0;
                Attack1_DelayMax = (Byte)0;
                Attack1_ConeAngle = (Byte)30;
                Reserve10 = new Byte[7];
                Attack2_Distance = (UInt16)0;
                Attack2_Margin = (UInt16)0;
                Attack2_Rate = (Byte)50;
                Attack2_ActionID = (ActionPattern)0;
                Attack2_DelayMin = (Byte)0;
                Attack2_DelayMax = (Byte)0;
                Attack2_ConeAngle = (Byte)30;
                Reserve11 = new Byte[7];
                Attack3_Distance = (UInt16)0;
                Attack3_Margin = (UInt16)0;
                Attack3_Rate = (Byte)50;
                Attack3_ActionID = (ActionPattern)0;
                Attack3_DelayMin = (Byte)0;
                Attack3_DelayMax = (Byte)0;
                Attack3_ConeAngle = (Byte)30;
                Reserve12 = new Byte[7];
                Attack4_Distance = (UInt16)0;
                Attack4_Margin = (UInt16)0;
                Attack4_Rate = (Byte)50;
                Attack4_ActionID = (ActionPattern)0;
                Attack4_DelayMin = (Byte)0;
                Attack4_DelayMax = (Byte)0;
                Attack4_ConeAngle = (Byte)30;
                Reserve13 = new Byte[7];
                Reserve_last = new Byte[32];
            }

Same methods

TableRows.AiStandardInfo::AiStandardInfo ( ParameterTable table, int index, AssetLoader loader, int next ) : System
TableRows.AiStandardInfo