internal AiStandardInfo(ParameterTable table, int index)
: base(table, index)
{
RadarRange = (UInt16)20;
RadarAngleX = (Byte)30;
RadarAngleY = (Byte)60;
TerritorySize = (UInt16)20;
ThreatBeforeAttackRate = (Byte)50;
ForceThreatOnFirstLocked = false;
Reserve0 = new Byte[24];
Attack1_Distance = (UInt16)0;
Attack1_Margin = (UInt16)0;
Attack1_Rate = (Byte)50;
Attack1_ActionID = (ActionPattern)0;
Attack1_DelayMin = (Byte)0;
Attack1_DelayMax = (Byte)0;
Attack1_ConeAngle = (Byte)30;
Reserve10 = new Byte[7];
Attack2_Distance = (UInt16)0;
Attack2_Margin = (UInt16)0;
Attack2_Rate = (Byte)50;
Attack2_ActionID = (ActionPattern)0;
Attack2_DelayMin = (Byte)0;
Attack2_DelayMax = (Byte)0;
Attack2_ConeAngle = (Byte)30;
Reserve11 = new Byte[7];
Attack3_Distance = (UInt16)0;
Attack3_Margin = (UInt16)0;
Attack3_Rate = (Byte)50;
Attack3_ActionID = (ActionPattern)0;
Attack3_DelayMin = (Byte)0;
Attack3_DelayMax = (Byte)0;
Attack3_ConeAngle = (Byte)30;
Reserve12 = new Byte[7];
Attack4_Distance = (UInt16)0;
Attack4_Margin = (UInt16)0;
Attack4_Rate = (Byte)50;
Attack4_ActionID = (ActionPattern)0;
Attack4_DelayMin = (Byte)0;
Attack4_DelayMax = (Byte)0;
Attack4_ConeAngle = (Byte)30;
Reserve13 = new Byte[7];
Reserve_last = new Byte[32];
}