public override void Dispose() {
DisposeHelper.Dispose(ref _blendState);
DisposeHelper.Dispose(ref _summBuffer);
DisposeHelper.Dispose(ref _tempBuffer);
DisposeHelper.Dispose(ref _shadowBuffer);
DisposeHelper.Dispose(ref _carHelper);
DisposeHelper.Dispose(ref _materialsProvider);
DisposeHelper.Dispose(ref _texturesProvider);
_carNode.Dispose();
_scene.Dispose();
base.Dispose();
}
}