AGS.Editor.ScriptEditor.OnWindowActivated C# (CSharp) 메소드

OnWindowActivated() 보호된 메소드

protected OnWindowActivated ( ) : void
리턴 void
        protected override void OnWindowActivated()
        {
            _agsEditor.RegenerateScriptHeader(_room);
            if (_editorTextModifiedSinceLastCopy)
            {
                UpdateScriptObjectWithLatestTextInWindow();
            }
            AutoComplete.RequestBackgroundCacheUpdate(_script);
            ActivateTextEditor();

            Factory.GUIController.ShowCuppit("You've opened a script editor. This is where you set up how the game will react to various events like the player clicking on things. Read the Scripting Tutorial in the manual to get started.", "Script editor introduction");
        }