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ACR_ServerCommunicator
GameWorldManager
OnServerJoin
ACR_ServerCommunicator.GameWorldManager.OnServerJoin C# (CSharp) 메소드
GameWorldManager 1 문서
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프로젝트 열기: ALandFarAway/ALFA-Base-Resources
OnServerJoin()
개인적인
메소드
This method is called when a server is discovered to have come online. The server is inserted already.
private
OnServerJoin
(
GameServer
Server
) :
void
Server
GameServer
Supplies the server that is now considered to /// be online.
리턴
void
private void OnServerJoin(GameServer Server) { EnqueueEvent(new ServerJoinEvent(Server)); }
GameWorldManager
ConsistencyCheck
ConvertToBoolean
DispatchQueryThreadActions
DistributeDatabaseOnlineNotification
EnqueueAccountAssociationToPlayer
EnqueueEvent
EnqueueMessageToPlayer
GameWorldManager
InsertNewCharacter
InsertNewPlayer
InsertNewServer
IsConnectivityFailureException
IsEventPending
IsEventQueueEmpty
OnBroadcastNotification
OnCharacterJoin
OnCharacterPart
OnChatTell
OnConfigurationSyncTimer
OnDisconnectPlayer
OnPage
OnPlayerLoaded
OnPurgeCachedCharacter
OnRunScript
OnServerJoin
OnServerLoaded
OnServerPart
OnShutdownServer
OnUnsupportedIPCEventType
OnUpdateDatabaseOnlineTimer
OnUpdateServerCheckinTimer
PerformInitialSynchronization
QueryDispatchThreadRoutine
ReferenceCharacterById
ReferenceCharacterByName
ReferencePlayerById
ReferencePlayerByName
ReferenceServerById
ReferenceServerByName
RunQueryCycle
RunQueue
SignalIPCEvent
SignalIPCEventWakeup
SignalQueryThreadAction
StartShutdownWatchdog
SynchronizeConfiguration
SynchronizeIPCEventQueue
SynchronizeInitialConfiguration
SynchronizeOnlineCharacters
SynchronizeOnlineServers
TransmitOutboundIPCEvents
UpdateServerCheckinTimestamp
WriteDiagnosticLog