public void StartDeath()
{
playerDead = true;
characterAnimator.SetBool("Hit", true);
characterAnimator.SetBool("Jump", false);
gameObject.GetComponent<Collider2D>().enabled = false;
gameObject.GetComponent<EdgeCollider2D>().enabled = false;
ScoreKeeper.DisplayScore = 0;
Invoke("DisplayGameOverScreen", deathDelay);
}