public Hurt ( int damage, GameObject dmgObj ) : void | ||
damage | int | |
dmgObj | GameObject | |
리턴 | void |
public override void Hurt(int damage, GameObject dmgObj)
{
base.Hurt(damage, dmgObj);
if (!invincibility)
{
invincibility = true;
AdjustHealthUI(currentHealth);
Invoke("invincibiltyReset", invincibilityCooldown);
}
}