SceneController.DisconnectPlayers C# (CSharp) 메소드

DisconnectPlayers() 공개 메소드

public DisconnectPlayers ( int i ) : void
i int
리턴 void
    void DisconnectPlayers(int i)
    {
        GameObject g = players[i];
        g.GetComponent<GrappleLauncher> ().SendMessage ("Disconnect");

        g.GetComponent<GrappleLauncher> ().SendMessage ("Reset");
    }